how to get to understone keep

A: In the Mistpeak Bandit Camp. Contributions to Fextralife Wikis are licensed under a. Assorted Dwemer metal pieces near the Nchuand-Zel Excavation Site entrance where Calcelmo is located. Understone Keep is a Location in Elder Scrolls V Skyrim. Fable 3 'Understone Pack' Takes Players Beneath the Streets of Bowerstone. Total views. 9. Some of the items within the chests will be labeled as stolen. On the table are two soul gems and a copy of Lost Legends. Gritty, detailed! This is where Thongvor Silver-Blood goes, and stays, after harassing Brother Verulus about the closure of the Hall of the Dead when you first enter. The Book of Love: Help the Temple of Maraspread the cause of love throughout Skyrim. ~JS --23:00, 27 March 2016 (EST) Strangely, one of the three chairs faces away from the table. A part of the Markarth city map called the Markarth Wizards' Balcony is only accessible through the Keep. The Markarth City Guard does not respawn if killed beforehand, though a wizards' guard appears alongside the city guard, or on their own. There is a city guard lying dead by the entrance to the gas-filled corridor, as well as a skeleton straight ahead and a plate immediately to the right, and another guard between the skeleton and the plate. To the extreme left, past a Dwemer construction, is Markarth's Hall of the Dead. The bedroom contains a double bed, an end table, two dressers and two chairs. This full size region contains new houses and stalls to own, new creatures to fight and a major mystery to solve. The bed belongs to Legate Emmanuel Admand. To avoid the guards you must travel underneath them. First, there is a stone bench followed by a table with a single seat by the western wall; opposite the table is another table with two seats, and behind the pillar by the two-seat table is a Juniper tree. Coated in Blood: Bring a Daedra heart to Moth gro-Bagol. There is an iron ingot on the workbench, a woodcutter's axe to the left of the tanning rack, and a war axe embedded in the training dummy's head. Back in the main room and around the corner is an expert-locked display case with mixed Dwemer items and a gold and silver ingot and necklace. 0 0. The Jarl's Quarters are quite large and opulent, and the doors are secured with an adept lock. Understone is a survivor settlement added to Fallout: DUST by the companion mods Understone, Understone: Enhanced and Understone Plus, created specifically to exist within Dust's lore, with Understone Plusbeing the most recently maintained version. Two are around and near the central display, and the other is to the south of the central display. Primary Quests—quests that largely take place in the keep 1. There are four places that can be accessed only through the Keep: Nchuand-Zel, the Dwemer Museum, Calcelmo's Laboratory, and Calcelmo's Tower. There is a random weapon in the rubble to the left, and a skeleton with a potion and a coin purse nearby just around the corner to the right. It is a very large area containing the Jarl of Markarth's seat of power (known as The Mournful Throne), the Jarl's living quarters, the Jarl's personal blacksmith, the palace's kitchen, general living quarters, the war room, and the excavation base. The hard-working, cynical population of 14.828 billion Mesharans are ruled by a mostly-benevolent dictator, who grants the populace the freedom to live their own lives but watches carefully for anyone to slip up. Ondolemar may become hostile to you on sight, which will also cause his two attendant Thalmor soldiers to attack, and may also cause the jarl and his court to also turn hostile to you, even if you have no bounty in the Reach. The Excavation Base sits at the entrance to an excavation site aimed at unearthing the history and any secrets of Nchuand-Zel, a cavernous Dwemer castle carved deep into the mountain. There is a shelf and a novice-locked display case to the right with construction items, and some construction items and an expert-locked display case containing a dwarven dagger can be found by the inner pillar. There is a path between the rocks, just to the left of the first flight of stairs, that leads to the main waterfall in Markarth. The workshop is dominated by the forge, which is situated in the middle of the room. Past the shelf is an adept-locked display case with two dwarven ingots. The pillar to the right also has a Dwemer Museum Key on it. There is a ramp at the other end of the corridor, and at the top to the right is a valve that activates the spinning blades. Light comes from four braziers—two by the palace gate and two by the museum entrance—and from the tunnel leading to the excavation base. Throughout the area is a very large amount of food, particularly concentrated on the shelves and in the larder. The rooms are through the first doorway in the corner and to the right. More images View more from uploader. When it comes to makeup, color is often what we’re drawn to the most. You will find a couple of skeletons of unsuccessful jumpers in the water at the base of the waterfall. It is possible to jump up to the platform from the stairs to the right and from the second overhang. Understone Keep is a small town, located inside a mountain. Understone Keep; Understone Keep. To fix this bug, draw a weapon and damage your follower until they leave your service. 5. The sole remaining functional community in the Mojave, it serves as a safe haven and trading post for the Survivoras they attempt to escape. Like my title says, the game crashes every single time I open the door to understone keep the game will crash 4 seconds into the loading screen. By the Dwemer light source is the gate and the steps down into the room. Igmund has aligned himself with the Imperial Legion. They fly around like crazy and I have quests to complete in Understone keep. The northern room belongs to the current Jarl's Housecarl. To the left is a compact area containing, in order from the left, a set of shelves, a dresser, an arcane enchanter, an alchemy lab, and two more shelves, all around a medium-sized stone table. During the quest the only difference is that two guards will have a conversation by the first pillar about the extra guards drafted in by Calcelmo before moving to their patrol routes. There are flame spouts from both sides that are aimed both across the room and in a V across the viewpoint. The UESPWiki – Your source for The Elder Scrolls since 1995,, Skyrim Houses Redesign Pages Needing Checking. Just to the left of the door to the north is an expert-locked Dwemer chest. The room contains many items that hint to how Hard Answers should be continued. ), while a shelf on the right contains some Dwemer construction items (levers, plate metal, scrap metal, etc.). There is a stone shelf straight ahead that holds a few broken Dwemer items. This is problematic, as they will not follow you out of the room and will remain "stuck" there. Once The Reach has been claimed by the Stormcloaks, Kottir Red-Shoal, the local commander of the Stormcloaks, will move into one of the rooms in Understone Keep. Added on 28 December 2020 6:33PM. There is a bow on the table with a keg, and the other table holds a helmet, a shield, and a Key to Markarth Keep. The palace entrance is a set of dwemer gates leading to five sets of side-by-side stairs. An assortment of food items can be found on the corners of the corridor to the kitchen. If the rival Stormcloaks take control of the city, Thongvor Silver-Blood will be installed as Jarl, and he will employ Reburrus Quintilius as his Steward and Yngvar the Singer as his Housecarl. Image information. It controls Aicantar's Spider, which is present at all times in the lower Dwemer hatch to the right, though it will not emerge until the rod is lifted. The surface is unsa… So I'm currently in Understone Keep and 3 (yes three of the same dragon) Alduin dragons spawned inside? Around the pillar is a door which, through a few short linear corridors, leads to the wizards' guards rooms. It is located in Bowerstone Industrial and is called "The Voice" Q: Where is The Shooting Range? There are three display cases—one apprentice-locked and two adept-locked—containing a sword, a war axe, a bow, arrows, a shield, and a club, all of which are Falmer made. There are a further five plates strategically placed to aid passage, with an additional bonus of being unaffected by the Light Foot perk. Dragging a guard's body onto a plate is an easy way to turn off the gas. Through the arch and immediately to the left is another plate, then a skeleton by the final plate to the right. 2. Just to the right is Calcelmo's workstation, where he is aided by Aicantar. The layout of the area outside the throne room is symmetrical. Clearing out the museum beforehand has no effect, since the guards respawn. The traps do reset, and can be used on the wizards' guard that comes through the first locked door. Even coc-ing into the place just nets me an instant CTD. However, the Dwemer Museum and Calcelmo's Laboratory never respawn. At the end of the corridor is a room with a raised platform. It is actually part of the Markarth city map space, and can be accessed via persistent rock climbing. Aicantar's room contains a bed, an end table, a cupboard, and a fair amount of food. (radiant) 4. Nchuand-Zel can be found in the depths of Understone Keep, in Markarth. Igmund, Jarl Raerek, steward (Imperial) Reburrus Quintilius, steward (Stormcloak) Faleen, housecarl Calcelmo, court wizard Aicantar, Calcelmo's nephew Moth gro-Bagol, blacksmith Anton Virane, cook Voada, kitchen staff This area contains the steward's quarters, either Raerek or Reburrus Quintilius. At the far end of the caged section is a valve that activates a Dwemer ballista, which is aimed directly in front of the valve. A: You can see the Quest from your map. They will then leave the Laboratory on their own volition. There is a guard at the top of the stairs who will warn you that the museum is off-limits. Trying to cross in a single movement usually results in death, but there is a trick to crossing. Q: … The river flowing through the middle of the area is the one from the Jarl's quarters, and is the same river that flows through the center of Markarth. Inside is a Dwemer dresser, an expert-locked chest, a stone table, and an Unusual Gem on the table. There is a long table with a single chair, a wardrobe, an end table, and a bed. Once The Reach has been claimed by the Stormcloaks, Kottir Red-Shoal, the local commander of the Stormcloaks, will move into one of the rooms in Understone Keep. Some people solved this problem by disabling their mods, or by entering the connected cell Markarth Hall of the Dead and then using coc markarthunderstonekeep (I couldn't enter hall of the dead either; it crashed to desktop too). Join Yahoo Answers and get … The workshop is maintained by Moth gro-Bagol, who serves as the Jarl's personal smith, and despite serving in the Legion will retain his position even if the Stormcloaks gain control. The Jarl of Markarth and the Silver-Blood family finally opened their purses to finish excavating Understone Keep, opening it up to it's full dwemer glory. For Fable III on the Xbox 360, a GameFAQs message board topic titled "How do you get to Understone? Straight ahead from the door is a T-shaped table with ten rubbings of various Dwemer items, and there are two leveled potions on the other side, in the taller of the two shelves. Between the throne room and the kitchen are the Jarl's two pet dogs. On this table there is a copy of the ordinary version of Chimarvamidium, the Enchanting skill book Twin Secrets, and a Dwemer chest. StkSoulSound leads the town. The two locked cases contain some rare books, including the Chronicles of Nchuleft, the ordinary version of Chimarvamidium, Nerevar Moon and Star, and War of the First Council. Just below the throne is a stone chair for the Steward, while the housecarl stands on the other side of the room. There is also, clockwise from the door, a workbench, a tanning rack, a training dummy, a grindstone, an armory table, a display rack, Ghorza and Tacitus's beds, and a cupboard. 2. The dining room to the left has four tables, each with two seats, placed by the faces of a square pillar. DLC F.A.Q. Back by the entrance to the museum are two adept-locked display cases and three unlocked display cases on the shelves. There is a hefty number of Dwemer items, charcoal, and rolls of paper lying on and around everything else in the room. The western room is the Steward's, and contains a bed, a dresser, a small table with two chairs, a cooking pot, and an end table. It is possible that a follower may refuse to talk to you while in Calcelmo's Laboratory, since they believe you are trespassing. On each side of the main table is another small table with a chair and an end table, as well as a single bed in the middle. Straight ahead is a stone table with two chairs. Attacking the Thalmor agents will cause Kottir to fight for them. To the right is the table where Aicantar was sitting. On top of the left-hand dresser are two scrolls—a Scroll of Firebolt and a Scroll of Courage—and a leveled potion. Calcelmo's room is actually two rooms, with a short L-shaped corridor leading to it from the pulpit area. when i tried to load again and exit the museum, crashed again. It is possible to "ride" the waterfall down to ground-level, or with a bit of luck, drop down to the deep section of the water below. The first alcove to the left contains a table with two pieces of leveled heavy armor, while the second alcove to the right has a master-locked Dwemer chest behind the Dwemer construction. There is a guard patrolling from the door on the other side of the room to the room on the left, past another guard who is eating a meal. Around the pedestal are twelve expert-locked display cases containing one of each type of Dwarven weapon, including an extra sword, some arrows, the dwarven sphere centurion arrow, and also some pieces of Dwarven armor, including a set of boots, a pair of gauntlets, two helmets, and two shields. In the depths of Understone Keep resides an ancient Dwarven ruin. An alcove between the bed and the table contains a shield, which will be replaced by Hrolfdir's Shield if you have retrieved it for the Jarl. There is an assortment of food items on the table, and some gold and a leveled necklace can be found on top of the dresser on the other side of the table. The Hero can tell the citizens, through Montague Humes' voice, one of these choices: 1. This leaves Moth with nowhere to sleep, so he works through the night, which means you can trade with him twenty-four hours a day. To the right of the door is a small table, behind which is an inactive Dwemer centurion. Bothela's Discreet Delivery: Deliver the Stallion's Potion to Raerek or Reburrus. Opposite the entrance is a second room which functions as both a storeroom and a bedroom, containing more food as well as two bedrolls for Rondach and Voada. On the other side of the dresser is an opening to part of the river running through the keep. We are looking to expand our town and open up to new people. The Castle Wizard, Calcelmo, has recently uncovered additional chambers. Both he and his nephew Aicantar, can be found here, leading an excavation e… Unders… 1 Major NPCs. The small area is flanked by two stone pillars containing some Dwemer items and Dwemer-related books. From the Keep entrance, the palace is straight ahead, the museum is to the right, and the lab and doors to the Hall of the Dead and Nchuand-Zel are located to the left. The opening is the corridor to Calcelmo's Laboratory, which is adept-locked. Aicantar's lab journal is also on the table and provides some insight into the research and making of the rod and spider. Source(s): start fable 3 understone quest: Up the steps by the dresser is the Jarl's bed and a table. Once they're outside, you can ask them to follow you once again. What could be the cause of this? To the west of the stairs is a Juniper tree, and there is a stone bench around the small Dwemer structure to the east. Deliver Spiced Beef to V… Understone keep CTD - posted in Skyrim Technical Support: Yesterday i broke into understone keeps dwemer museum and realized there are markarth guards in there so i wanted to leave, but when i tried to leave the game just crashed. Located high above the city of Markarth, Understone Keep is a gigantic Dwarven structure, now used as the city’s keep. There is an inactive dwarven sphere on display, along with an assortment of construction items and an expert-locked display case containing an enchanted dwarven sword. Get answers by asking now. The two guards patrol along the sides of the corridor, while a third may be present on the other side, but does not venture into the corridor. There are some shelves by the north wall, opposite which is a small larder. After this is a room with four stone benches facing a broken pulpit. From the throne room, the blacksmith's workshop is north, the general quarters and war room are northwest, the kitchen is south, and the Jarl's quarters are southwest. This may be caused by you attacking a random Thalmor party encountered in the wilderness (even if you kill all witnesses). I just recieved the the blackmail quest in Skyrim where I have to find the evidence of a Talos worshiper there, but, when I try to enter the Understone Keep the game freezes and crashes back to the steam client or desktop, how do I fix this issue?? The four tables all have two stone chairs and hold an assortment of Dwemer items. Both wizards' guards carry a copy of Calcelmo's Laboratory Key, while another appears on the table beside Calcelmo's bed. The entrance to Nchuand-Zel is across a bridge just south of Calcelmo's workstation. 2 comments Pages 1 ; Forum thread; bacetrica. Once you enter the main room, there is a room to the left which contains two random soul gems. There is another overhang on the opposite side and a catwalk on either side of the corridor to the entrance. Behind the pulpit is another locked door. (radiant) 6. Note locations: CottonWood Cove | Repcon Facility | Train Station (Around Repcon Museum) | South Cistern (south east from westside) Understone Location: from the 188 follow the road heading to vegas, go to the first billboard on your left and go up the hill next to it. The base is in a huge hollowed-out part of the mountain, and contains the entire front entrance to Nchuand-Zel. There are a number of keys to be found; two notable keys are the one the museum guard has, and the one near Calcelmo. To reach these additional areas you need to stand on the empty Dwemer brazier on the left at the end of the first overhang, and jump. Aicantar and up to three guards can be found in this room. Still have questions? The patrolling guards will be oblivious to the activated blades and will walk right into them. Although it appears to be in the same zone as the city of Markarth, you cannot fast-travel from the Wizard's Balcony. There is an oil slick running from this room around the rubble to a locked gate. You will need Calcelmo's permission and a key to enter legally. To the right is a set of stairs leading up to an overhang at the same level as the platform. Even though you should be able to enter the museum freely after you have been given the key, you might in fact still be trespassing. I tried disabling become a bard, khajiit will follow, skyrim sewers, and skyrim graphic overhaul but I still can't enter Understone keep without the game crashing in the loading screen. To the left at the top of the stairs is a corridor guarded by two wizards' guards, who are discussing previous malfunctions of the mechanisms in the corridor. In the halls that bind these ancient ruins together you will find an abundance of urns and chests and coffers that are ready to be looted. There are three guards patrolling the museum. Understone Keep Understone Keep is Jarl Igmund's keep in Markarth. Strangely, the flame spouts are situated above head height, meaning you can walk under them. I downloaded the understone quest pack but I can't seem to find the entrance to get down there and start it, any help?? I have tried console commands (~kill, ~disable), to … You can, however, jump down from the narrow waterfall path below Calcelmo's Tower to the city proper and fast-travel from there. Attacking the Thalmor agents will cause Kottir to fight for them. There is a cooking pot by the fire, and a leveled potion on the shelf next to the fire. This Quest can also be seen from your map. There is a large stone table with a civil war map surrounded by four stone chairs. ". There are no items to be found anywhere else in this area. On the table is a copy of the Heavy Armor skill book Chimarvamidium, and between the enchanter and the lab are two petty soul gems. 1.1 Imperial Court (Starting) 1.2 Stormcloak Court; 2 Related Quests; Major NPCs Imperial Court (Starting) Jarl Igmund; Raerek; Calcelmo; Follow the path past the corridor from the entrance and descend the ramps, turning right three times until you come to a corridor filled with a green mist. Please fill out this App to be evaluated to join the town. It’s also common to love a color at the store only to find it doesn’t look right when you put it on.

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